


Meanwhile, Timber is trying to calm Pipsy, where she exclaims that she had just seen Taj the Genie, who said he would help. One Kremling, Krunch, suggests they follow Diddy, but the other Kremling ignores him Krunch eventually follows Diddy Kong. While Diddy is in the jungle, two Kremlings watch him from behind a boulder. Diddy calls Squawks to deliver the message to his friends. Diddy reads the note and decides that his friends, Banjo and Conker to join him to fight against Wizpig. The note reads, "Dear Diddy, Help!!!" The message is from his old friend, Timber, the son of the Kongs' guests, the Tigers. Around 2004, Climax pitched their own sequel idea to Nintendo, Diddy Kong Racing Adventure, but it was ultimately rejected.Īccording to the instruction manual, the story begins with Diddy Kong sitting on the porch of his tree house opening a letter delivered by a carrier pigeon. These included Donkey Kong Racing for the Nintendo GameCube and Diddy Kong Pilot for the Game Boy Advance, the latter of which was eventually converted into the Banjo-Kazooie title, Banjo-Pilot. Two sequels were planned, but both were subsequently canceled, due to the fact that Microsoft acquired Rare in 2002. The game was even successful enough to become a Player's Choice title. It even received the Guinness World Record for the fastest-selling game of the time, with 800,000 copies before Christmas 1997. It received a remake for the Nintendo DS in 2007, titled Diddy Kong Racing DS.ĭiddy Kong Racing has sold 4.5 million copies upon release. The game features a story mode, a multiplayer mode, and two characters who would eventually receive their own spin-off franchises, Banjo and Conker. It is the first game of the Diddy Kong Racing series. Featuring gameplay elements equivalent to the Mario Kart series, the game includes the use of airplanes, hovercrafts, and cars. Diddy Kong Racing is a racing/adventure game developed and published by Rareware for Nintendo 64.
